Your first edit
This workflow covers the shortest path from imported media to a saved Yrendr project and rendered output.
Prerequisites
- Create or open a project.
- Keep at least one supported media file available for import.
Edit your first project
- Import media. Press
Ctrl+IorCtrl+M, use the Project Viewer import action, or drag a supported file into Yrendr. - Place an asset. Drag a Project Viewer asset to a timeline track. Visual media can also be dropped into Preview for placement at the current canvas position.
- Edit timing. Drag clips to move them, use trim handles to change boundaries, press
Ctrl+Bto split at the playhead, or pressCtrl+Dto duplicate the selection. - Adjust the clip. Select a visual clip and use Inspector for transform and clip-specific properties. You can also move visual clips directly in Preview.
- Add effects. Use Inspector's Scope dropdown to open a track and add compatible Track FX. Switch the scope to Master for project-wide processing.
- Preview the result. Press
Spaceto play or pause. Reduce Preview quality when real-time rendering is too expensive. - Save the edit. Press
Ctrl+Sto save the current.yrendrproject. UseCtrl+Shift+Sfor Save project as.... - Render output. Press
Ctrl+E, choose video or audio-only output, configure the format and render settings, then start the render.
Note: Preview quality affects editor responsiveness only. It does not reduce the final render quality.
Share or archive the complete project
Choose Menu > Package project... when the project must travel with its referenced source media. Yrendr creates a separate ZIP containing a portable .yrendr file and a media/ directory.
Caution: Save project as... and Package project... are different operations.
Ctrl+Shift+Ssaves another lightweight.yrendrfile; it does not embed or copy the media.